You literally wouldn't have anything to compare the data to if you only ran tests on the latest and greatest games and benchmarks. ![]() ![]() Most review sites only get sample hardware for a week or less to run the tests then return it in the mail. Crazyeyeskillah - Tuesday, link Just to make this crystal clear, the reason they HAVE to use older games is because all of the PAST data has been run using those games.Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.Īll of our benchmark results can also be found in our benchmark engine, Bench. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.īenchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow.
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